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December 18, 2025
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December 18, 2025While power creep is a common complaint in many games, especially Destiny 2, we have reached a point in the Renegades era where, yeah, it’s time for a little bit of power creep. Things have gotten to a point where an entire class of weapons, even multiple ones, is lagging far behind in the current state of the game. Yes, even in maxed-0ut Tier 5 form.
When we talk about weapon buffs it’s usually things like “oh scout rifles aren’t that good” or “hand cannons take too many headshots,” but now? The main headline here is that almost every kind of legendary primary weapon needs a buff, along with some specials and heavies too.
In anything approaching remotely higher-level content, namely most Portal activities and now Lawless Frontier, legendary primaries often feel like throwing cottonballs at your enemies with perilously few exceptions. Why? How did we get here? A bunch of reasons:
Swords and Skulls – If you’re getting to these levels of enemies, this is where primary damage usually falls off a cliff, but these days, this is what you have to run to get solid rewards much of the time, so you don’t really have a choice.
Banes and Kinetic Shields – Banes may be red bar enemies, but they have beefy amounts of health, where at times, you might as well be fighting a yellow bar with that primary. Lawless Frontier dumps them on your every five seconds, plus new kinetic shield enemies usually best dealt with by blasters or lightsabers or fists to burn down the rapid regen shield.
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Enemy Density – Some sort of AOE is effectively mandatory for activities like Lawless Frontier, and legendary primaries either don’t have it or if they do, it’s still not doing enough damage to clear quickly. There are just so, so many enemies that gunning down one or two at a time, a too-long amount of time at that, is like shoveling sand in the desert.
Exotic Primaries – It used to be the case that exotic primaries were never used, but after a past big buff to red bar damage, they are always vastly superior to legendaries, meaning if you want to do any primary damage at all, you’ll need one.
Abilities – This may be the biggest one. Destiny 2 PvE has turned into an enormously ability-dependent game for boss kills and room clears. Not exclusively, perhaps, but we’re in an era where say, a Warlock has not one but two void grenade builds that can chain kill a zone full of enemies faster than any gun. Their turrets autofire for endless kills. Threadlings race around eating everything. And that’s just one class. It’s easy to go for entire runs using guns, much less primaries, maybe 15% of the time.
What’s happening now is that most people are just running double special ammo weapons, and mainly ones like AOE grenade launchers or the ultra-meta rocket pulse rifles. There are other special and heavies that need buffs too, as they’re no longer keeping up because of most of the above, but nothing is worse than legendary primaries. Are some okay? Sure, I know you can probably cite a few examples, but I think most people would overwhelmingly agree this is a problem.
Solutions are probably some mixture of mass buffs, some ability nerfs and maybe some enemy health nerfs, pulling those levers until things feel less weird. I do like a lot of my fun ability builds, but I would like to be able to use 80% of these supposedly god roll legendaries I have without feeling clearly penalized.
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